Combat System

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You will be awarded points for different events, quests, submissions and role plays. Once you have a certain amount of points you will level up automatically. The points you have can be used to purchase upgrades for your equipment, pets, pet upgrades and a few other special items.

The items can be added to a space in your application where you will be given boosts from the item you purchased to be added to your base stats.  

Point System for Regular Drawings/Writings:


**Colored Sketches (Flat or Shaded) are +1 point to the sketch points listed above.
**Heartchart is 5 points
**Chibi drawings should be full-body to count for points.
** You cannot count sketches or line arts of pieces you have colored and turned in for points.
** You cannot submit your application picture for points.



Stats are rewarded each time you level up. Once you level up you will be given three stats to add to any of the following; Strength, Dexterity, Willpower, Magic, Cunning and Constitution. It's the basically the same system as the game:

Strength:
Strength represents your physical strength and basic attack damage for warriors. This stat also increases damage done by warrior abilities and increases fortitude for all classes.

Dexterity:
Dexterity increases basic attack damage for rogues and damage done by rogue abilities. This stat also increases critical hit chance for all classes.  

Willpower:
Willpower represents your stamina/mana pool and the regeneration of your mana/stamina.

Magic:
Increases your magic stat increases basic attack damage for mages and increases damage done by mage abilities. For all classes this stat increases magic resistance.  

Cunning:
Cunning increases your defense and critical hit damage. This also increases the rogues ability to pick locks and disarm traps.  

Constitution:
Constitution represents your health and health regeneration.

Each class starts out with a base amount of stats, unique to their class. Depending on what class you choose you will want to level accordingly.





Each points needed section represents the total number of points needed until your next level. Each level is 50 points apart. Think of the points like experience points in the game, each time you gain enough of them, you level.

Level one:
Default starting level
0 points needed

Level two:
Awarded + 1 spell/talent  
+3 Stat Points
Points needed to next level:
50 points

Level three:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
100 points


Level four:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
150 points

Level five:
+1 spell/talent | Passive/Sustained ability Slot Unlocked  
+3 Stat Points
Points needed to next level:
200 points + You must complete leveling event

Level six:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
250 points

Level seven:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
300 points


Level eight:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
350 points


Level nine:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
400 points


Level ten:
Awarded + 1 spell/talent | Passive/Sustained ability Slot Unlocked  
+3 Stat Points
Points needed to next level:
490 points + Leveling Event

Specialization Slot Unlocked  | See the Event Journal for further instruction

Level 11:
450 Awarded + 1 spell/talent   
+3 Stat Points  
Points needed to next level:
580 points


Level 12:
Awarded + 1 spell/talent 
+3 Stat Points   
Points needed to next level:
670 points

Level 13:
Awarded + 1 spell/talent   
+3 Stat Points  
Points needed to next level:
760 points

Level 14:
Awarded + 1 spell/talent  
+3 Stat Points   
Points needed to next level:
850 points

Level 15:
Awarded + 1 spell/talent | Passive/Sustained ability Slot Unlocked
+3 Stat Points   
Points needed to next level:
940 points + Leveling Quest

Level 16:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
1030 points

Level 17:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
1120 points

Level 18:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
1210 points

Level 19:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
1300 points

Level 20:
Awarded + 1 spell/talent
+3 Stat Points
Points needed to next level:
1390 points


Level 21+




:new:
If you choose to use Combat Tactics or Combat Skills as a talent: we have merged them. Combat Skills/Tactics ; Improved Combat Skills/Tactics ; Expert Combat Skills/Tactics ; Master Combat Skills/Tactics.


Everyone starts with on skill point to spend, after that:

Skills are awarded at varying levels depending on what class you are, Rogues acquire skills at 2, 4, 6...20 and Mages and Warriors acquire skills at 3, 6, 9...18. You can find the skills information here: dragonage.wikia.com/wiki/Skill…

Skills are just a fun extra for you character and do not add any stat bonuses. Keep track of your skills by doing the following: whenever you level you get to pick another skill. For example, if you chose Coercion, then at your next level chose Improved Coercion, and then at your next level chose stealing, you would write it like so:

Skills: Improved Coercion; Stealing

Only write the the highest level skill in your skill set, vs writing them all out; Coercion; Improved Coercion; Stealing.

You do not need to worry about the level requirement information that wiki provides, but do pay attention to the stat requirement! You can choose any skill if you have a point to spend and your stats meet the requirement.


You can buy up to 20+ spells or talents but only ever have 6 equipped at once. ((This is not the rule for pictures, any pictures/comics can be expanded to include any of the known spells equipped or not equipped at the time it is drawn))




A title is given when a certain requirement has been met, once you have reached a certain level, or done a number of quests in a certain group, you will awarded with a title.


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